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Game Indoor Sports Games

Play Air Hockey, Football, Basketball, Darts, Bowling and Pool just like the arcade. If you remembered 3D Table Sports, this is the same principle, and just as fun.

Welcome to Indoor Sports Games. There are six games to choose from. The control for each is different, so please read the instructions completely before playing. 

To begin a game, go to the “Options” menu and select the number of human and computer players you want to play against. Next, click on the graphic for the game you want to play. Once the game screen has been displayed, go to the options menu once more, and set the game controls, and the type of game you wish to play.

The icon bar allows you to perform such functions as viewing the hall of fame, toggling the sound, and starting new games.

During any game, while the computer is taking its turn you may press ESC to prematurely end the computer’s turn and reset the game. You may have to wait until it finishes animating for it to be reset. 

This game is intended to be played at 640x480, so you may have trouble hitting the targets at higher resolutions because they’re smaller, and your mouse movements will be exaggerated.

AIR HOCKEY

Game rules:

Air hockey is a game for one player vs. the computer.

Each player has a paddle with which they try to knock a puck into the opponent’s goal. The first player to score seven points wins. Players may not cross over the center line of the table with their paddle.

Game Controls:

Click on your paddle with the mouse. This allows you to move it around the table. Use it to stop the puck from entering your goal, and to hit the puck into your opponent’s goal.

Modifiers:

Speed – Allows you to increase or decrease the speed of the game.

ARCADE BASKETBALL

Game rules:

Up to four people can play simultaneously in any combination of computer and human opponents.

There are several ways to play Arcade Basketball. In all variations, each basket counts for two points.

Timed game:
Sink as many baskets as possible in 30, 60 or 90 seconds. 

When there are only a few seconds left, the basket will begin to move back and forth to make it more difficult to hit. Baskets during this period are worth three points.

Practice:
No score/time limit.

Play to 40:
Try to score 40 points in the least amount of time.

Game Controls:

Click on a basketball and drag it upward quickly to throw it towards the basket. 

Modifiers:

Backboard Movement:
Changes how often the backboard moves back and forth. For a practice game, the backboard will move only if you have it set to 100% of the time. For a “Play to 40” game, this is the percentage of points that will remain when the backboard begins moving. If you set this to 25%, for example, because 25% of 40 is 10, the backboard will begin moving when you have 10 points left.

Game Time:
For a timed game, allows you to set the time to 30, 60, or 90 seconds.

BOWLING

Rules:

Up to four people can play simultaneously in any combination of computer and human opponents.

Score more points than your opponent to win.

A frame is two scoring boxes. When you add points to your score, you do so by writing that frame’s score in the first box, and then computing the total so far for all frames and writing that in the second box. You have 10 frames in a string. A string is one whole game. Symbols are drawn in the frame boxes to show strikes and spares. If you get a strike, the first box in that frame has an “X” drawn over it. If you get a spare, then a “/” is placed in the box.

Each player rolls a maximum of two balls per turn, except on the 10th frame where they roll three.

When you knock down all pins on the first ball it is called a strike. If you get a strike, you get 10 points for that frame, and you also add the total of the next two balls you roll to that frame.

When you knock down all the pins by the second ball, it is called a spare. A spare is like a strike, but you only add the next ball you roll to the current frame.

Game Controls:

Click on the start area and slide the mouse up, releasing the mouse button when you are within the release area. The ball will then roll down the alley. If you have a bit of an angle on the ball when you roll it, then the ball may go into the gutter. Holding the shift key down while throwing the ball will add left spin to it. Holding down the control key will add right spin. The length of time you hold it down affects the amount of spin you get.

Modifiers:


Spin – This allows you to change the amount the ball will turn before it gets to the pins.
Pin Interaction – Modifies how much of a chance there is that a pin will knock another pin over.

DARTS

Game rules:

Up to four people can play simultaneously in any combination of computer and human opponents.

There are three different variations on darts.

301 & 501:
Get your score down to zero. If you hit a spot that would cause your score to dip below zero, that hit does not count toward lessening your score, and your turn ends immediately.

Cricket:
Get three darts each in the 15, 16, 17, 18, 19, and 20 wedges, and in the bullseye. The order in which you score in these wedges does not matter. The first player that successfully gets the required number of darts in all the above sections wins.

Game Controls:

If the computer is the first player, click on the dartboard to begin the game.

When it is your turn, click a dart. The dart will then appear in the overhead view window. Move the cursor over the “throw from here” area. To throw the dart, click, and quickly move the mouse up to the spot where you would like the dart to hit the board. The spot you point at, the amount of time you take to let go of the dart, and the angle at which you move the dart all affect where it will hit.

Modifiers:

Velocity:
This affects the speed at which you need to throw the projectile to counteract gravity.

Accuracy:
Accuracy is how far off target the projectile will go if you don’t release it within a certain period of time.

Drift:
Drift is a multiplier for the throwing angle. If you move the mouse a little sideways, and drift is high, then the game interprets it as moving a lot sideways.

FOOTBALL TOSS

Game rules:

Up to four people can play simultaneously in any combination of computer and human opponents.

Football Toss is not a timed game. The player who gets 28, 40, or 56 points first wins. 

The scoring works as follows:

Getting a ball through the large hole will gain you between 0 to 10 yards. Getting it through the smaller hole will gain you between 10 to 40 yards. The speed at which you throw the ball determines the yardage you get. If you throw the ball too slowly, it may be intercepted, and your turn will end immediately.

Each throw counts as one down. Get four downs, and your turn is over. Every ten yards that you gain resets the number of downs you have to zero.

It takes 80 yards to get a touchdown. Each touchdown is worth seven points. 

Game Controls:

To throw a football, click on it, then move the cursor down to where the arrow is. Throw the football from there by dragging it upward towards one of the targets.

Modifiers:

Velocity:
This affects the speed at which you need to throw the projectile to counteract gravity.

Accuracy:
Accuracy is how far off target the projectile will go if you don’t release it within a certain period of time.

Drift:
Drift is a multiplier for the throwing angle. If you move the mouse a little sideways, and drift is high, then the game interprets it as moving a lot sideways.

POOL

Rules:

Up to two people can play simultaneously in any combination of computer and human opponents.

Players alternate. 

Each player has a cue stick, and can only hit the white cue ball with it. 

A player can only sink balls of a certain type; stripes or solids. The way you determine which player is stripes and which is solids is by using the first ball that they sink. That player can then only sink that kind of ball, and the other player defaults to the other kind. If both a stripe and a solid are sunk simultaneously, then the player that sunk them is solids.

Scratching is sinking the cue ball. When a player scratches, they lose their turn, and the other player has to place the cue ball on the board behind a dot. 

A player’s turn also ends if they sink a ball of the other player’s type. 

If a player sinks one or more of their balls, and the first ball they struck with the cue ball was one of their balls, they get to go again.

The black 8-ball is special. A player loses the game if they sink the 8-ball before they sink all the balls of their type or if they scratch while sinking the 8-ball. To win the game, a player must sink the 8-ball. 

Game Controls:

To hit the cue ball, click on it, and then move the mouse cursor. The distance and the angle the cursor is from the cue ball defines the force which you will hit the ball with, and the angle at which you will hit it from with the cue stick. When you let go of the mouse button, the cue ball will be struck.

Modifiers:

None.

WALL OF FAME

The Wall of Fame keeps track of your highest Arcade Basketball and Bowling achievements.

Distributive size: 6Mb Windows-95,98,ME,2000,XP,NT,Vista,7

Free download Indoor Sports Games

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