The Solar Hockey League - A game by Harm Hanemaayer and John Remyn Copyright 1992 Galifir Developments. Version 1.1.
EGA or VGA compatible card recommended, CGA works also 128K of free conventional memory DOS v2.0 or greater
Run hockey.com. In the main menu, press 1 to change your opponent, which defaults to a human player. The other names are computer teams. Press 3 to start the game. Play using cursor keys to move the player nearest to the disc, and ENTER to fire. You play from right to left.
Installing & Configuring
Just put all files in the archive (or on the distribution diskette) in a directory on hard or floppy disk, which you will probably already have done. The files require 65K of free disk space.
After the latter half of the 21st century, which had North America playing a very minor role both politically and economically, there was a worldwide (solar-system-wide actually) revival of ancient North American sports in the 22nd century, most notably of ice hockey. But in accordance with the true spirit of the time, the players in the game were actually robots, controlled externally by teams of humans. The sport, originated among American immigrants in southwestern South America, proved to be very popular, especially in the various human colonies on planets in the solar system. Now you have a chance to challenge the teams in the Solar Hockey League.
The Main Menu
In the main menu, you can choose between several game types. With key 1 on your keyboard, you can change team 1. With key 2, you can change team 2. The two teams are displayed at the bottom of the screen. The computer teams are sorted in order of increasing physical skill. In the actual game, team 1 and team 2 will play each other; team 1 plays from left to right. The default keys to control a human player are as follows:
The game itself is quite straightforward. Each team consists of 3 robots: a goal-keeper (which is not limited in its movement) and two field players. A human player always controls the robot that is nearest to the disc (a disc is better suited to robot mechanics than a puck or a ball). Each robot has a maximum speed and shooting power, depending on the strength of its team and whether it is a goal keeper or a field player. The other robots in your team are controlled by the computer, using default defensive and offensive positions, depending on whether your team last touched the disc or not.
Technical Info and History
This game was first written under the imaginative name of 'BALL' in 1989, featuring CGA graphics designed for monochrome monitors, delays only suitable to slow XT computers and an internal 'random' routine that doesn't work on AT's. Despite this, it was included in the 'Best of 1990' selection of the Public (Software) Library in Houston, TX. Now, in 1992, the game has been upgraded and runs nicely on any modern IBM PC compatible computer, with greatly enhanced graphics and presentation (although the graphics are still monochrome - but with varying color schemes this actually looks quite nice on EGA/VGA color displays). It was written entirely in assembler (some 7000 lines).
Distributive size: 34K Windows-95,98,ME,2000,XP,NT
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