The game is a simple, single screen game, which involves positioning pieces as they fall onto a square landscape to form dams and lakes
to collect falling water which flows around the landscape. The game can go on indefinately and the idea is to earn the highest score
possible by maximising the use of various bonuses and evaporating water at the right time. The deeper you go, the greater the pressure
becomes (thats enough gey froggy talk, Ed). Welcome to the world of mWetrix, the spectacular cellular water puzzle that keeps you immersed
for hours at a time. Amazing one or two player 3D gameplay throws multiple levels after multiple game twists after multiple sfx as you
compete to keep the game afloat.
Solo Mode:
How to play the single player Wetrix game modes, Classic, Pro, Hanicap modes and Challeng modes.
The player has control of each Piece as it falls. Pieces can be rotated if necessary and, if a Piece is in place before it hits the
land, the drop button will make it fall faster, thus increasing the points scored and giving more time to trap flowing water.
The first few pieces to fall in every game will be red Uppers, these pieces raise the area of land that they fall on. As the Landscape
starts flat (except in some Handicap Modes) any Water which lands will flow off the edge and into the Drain, so the playerÒs first
task should be to use the Uppers to build some enclosed areas for the Water to land in when it arrives. The player can build one or
two small enclosures or attempt to build a single Wall around the perimeter of the whole Landscape.
Soon different types of Piece begin to fall. The Next Piece Indicator at the bottom right of the screen shows the type of Piece that is
coming next - but not its shape. That will only be revealed once that Piece appears.
Once the Water Bubbles begin to fall the player should manoeuvre them so that they land within whatever enclosures they have
built, this way when the Water splashes out of each Bubble it will be safely contained within the enclosure. All the Water in any Lake will
attempt to flow to the lowest point, so if there are any gaps in the Walls the Water will manage to flow out of the enclosure and over the
edge. As well as the drips at the front of the Landscape, any water lost in this way will be shown by the blue Leak Indicator arrows
around the Landscape.
If the player decides to build small enclosures at first, they should eventually plan to build a wall around the entire Landscape in time
for the Rain. Rain starts to fall soon into each game and unlike the Water Bubbles which are under the playerÒs control, rain drops can
land anywhere.
Once the player has a set of Lakes in place, the green Downer Pieces can be used to lower Walls to join up smaller Lakes, or knock down
Walls that have grown too high.
Soon Bombs and Fireballs will begin to fall. The player can evaporate Water and reduce the Drain by dropping the Fireball into
the centre of a deep Lake. The Fireball will keep evaporating all the Water until it reaches the bottom, where it burns
out. Be careful not to drop Fireballs onto dry land as they will explode and damage the Landscape.
Bombs are more difficult to control as wherever they land they will explode, and not only will they damage the Landscape, they will blow
a hole through which Water can escape. They should always be dropped in an area outside any Lakes as to prevent the playerÒs Water from
draining away.
Uppers can be used to build new Lakes within existing Lakes or repair damage caused by Bombs and Fireballs. Be careful not to
build up too many Walls however, as this will make the Landscape unstable and cause an Earthquake. The Meter to the left of the
the Earthquake Meter. All scores earned in the game are multiplied by the number of Lakes
in the world. The number of lakes is shown on the Lake Indicator at the top right of the screen.
If the player collects enough Water in the world a Rainbow will appear, and this will multiply all scores earned while it is on
screen. If the player makes a Lake deep enough a Rubber Ducky will appear and this will multiply all scores earned while itÒs in the
Lake.
Bonus points are earned for lots of different actions, and the bonus for each action appears at the bottom left of the screen. It will be
multiplied by whichever bonus multipliers are active and will then fly up to the top left, where it will be added to the playerÒs
Current Score.
As the game time progresses, the Level increases. Each time the Level goes up, the colour of the Landscape changes and the speed of
the game increases. The scores earned will also rise and, depending on the game type selected, various other features may come into
play. In Handicap modes the Handicap applied at the start of the game will be re-applied at Level Up. The current Level is shown on
the Current Level indicator at the top right of the screen.
The game will carry on until the Drain is full, or any Challenge limits are
reached.
2 Player Mode:
How to play the 2 Player (1up v 2up) version of Wetrix.
This mode is a simultaneous two player version of Wetrix with a split screen. Each player has their own game of Wetrix to play
and can attack the other player at certain times with various pieces or effects. The player whose Drain fills first is the
loser, and the other player is the winner. No points are earned during the game, but the number of games each player has won is
recorded for that session.
In this mode each of the two play areas has an Energy Bar at the bottom of its portion of the screen, and four icons over four
sections of the Energy Bar representing Water, Ice, Quakes and the amount of energy in the playerÒs Energy Bar. As this energy
increases different Icons light up on the Energy Bar, and at any point in the game the player can use up their Energy to fire an
attack based on the currently lit Icon against the other player. This will result in either Water, Ice or Bombs raining down or
an Earthquake being triggered on the other playerÒs Landscape.
Within each of the four sections of the Energy Bar, the power of that type of attack increases as the pointer moves toward the
right hand side. For example, if the pointer is at the left hand side of the green section of the Energy bar and the player
Attacks, a weak Ice Attack will be launched. If the pointer is at the middle of the green section then a medium Ice Attack will
be launched, and if the pointer is at the right hand side of the green section then a strong Ice Attack will be launched. The
size of the lit icon above the pointer increases to indicate the power of the
Attack.
There is also a special technique for stealing Energy from the opposing playerÒs Energy Bar
Network Mode: How to play the 7 player Network version of Wetrix, available
only on the PC version.
This mode is a simultaneous two to seven player version of Wetrix where each player has their own game of Wetrix to play and can
attack other players at certain times with various pieces or effects. Each player has a Flag and the aim of the game is for
one player to collect all the Flags.
Whenever a playerÒs Drian fills up they are Out of the game and their Flag goes to whichever player attacked them last. If no
player attacked them then they will keep their Flag. Once a player is Out they must wait ten seconds before they automatically join
the game again where they can attempt to win back their own, or other playerÒs Flags. Once one player has collected the Flags of
every other player in the game they are declared the winner, and all other players are the
losers.
The game can then begin again. Each player has an Energy Bar at the bottom of their screen, and four icons over four sections of
the Energy Bar representing Water, Ice, Quakes and Bombs. Unlike in the Solo games evaporated water does not reduce the amount of
water in the playerÒs Drain, instead it increases the amount of energy in the playerÒs Energy Bar. As this energy increases
different Icons light up on the Energy Bar, and at any point in the game the player can use up their Energy to fire an attack
based on the currently lit Icon against the other player. This will result in either Water, Ice or Bombs raining down or an
Earthquake being triggered on the other playerÒs Landscape.
Within each of the four sections of the Energy Bar, the power of that type of attack increases as the pointer moves toward the
right hand side. For example, if the pointer is at the left hand side of the green section of the Energy bar and the player
Attacks, a weak Ice Attack will be launched. If the pointer is at the
middle of the green section then a medium Ice Attack will be launched, and if the pointer is at the right hand side of the
green section then a strong Ice Attack will be launched. The size of the lit icon above the pointer increases to indicate the power
of the Attack.
When the player launches an Attack, they must choose which opponent in the game they wish to send it to. The Select Opponent
Key cycles through all the other players in the game, selecting which other player is to be currently selected
opponent. The currently selected opponent will be indicated by a green
arrow pointing out of the playerÒs game window into the opponents game monitor.
If any other opponents in the game have selected the player to receive their next attack, a red arrow appears pointing in from
their game monitor into the playerÒs game window. This gives the player an indication of who is planning to attack them. Each player
can only have one other opponent selected at one time, but it is possible for all the opponents in the game to have the player selected
to receive their attacks.
The player will not know if one opponent has selected another opponent to receive attacks.