CONTENTS:
1. Game overview
2. Features
3. System Requirements
4. Menu and navigation
4.1. Main
Menu
4.2. Options
5. How to play
5.1. Game's
objective and rules
5.2. Level's
anatomy :-)
5.2.1.
What does level consist of?
5.2.2.
Classification of the monsters
5.2.3.
Items that Fatman can use
5.2.4.
Bonuses
5.2.5.
Bonuses active time
5.3. Panel
overview
5.4. Controls
6. Credits
1. Game overview.
Fatman's Adventures combine
elements of logical game with arcade to create a unique blend that
game-lovers will surely appreciate. You are to travel through 50
different levels in five locations to gather all crystals, while
trying to avoid evil Fang Monsters. Sounds quite simple but it's
quite difficult. The game features convenient start-center and
capability for adding new levels.
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2. Features.
Addictive gameplay
50 detailed, mind-boggling, beautiful, exciting
levels
5 different locations
superb graphics
awesome character animation
studio-level sound effects that draw you into
playing longer and longer
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3. System Requirements.
Windows 95/98/Me/2000/XP
Pentium 300MHz
32MB RAM
40 MB of free hard disk space
DirectX 7.0 or higher
DirectDraw compatible Video Card with 2MB
memory
DirectSound compatible Sound Card
You can download the latest version of DirectX
at www.microsoft.com/directx
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4. Menu and Navigation.
The menu is very simple and easy to understand and
navigate.
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4.1 Main Menu.
Start new
game - start new game
Load saved game - load
previously saved game
Highscores - Hall of Fame of
the best players
Options - change settings for
better playing experience. More in Options (4.2)
Help - help
Exit - exit Fatman's
Adventures (but you would not want to do that, would you?)
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4.2 Options.
sound volume
- adjust sound volume (keys left and right)
music volume - adjust music
volume (keys left and right)
redefine key - reassign keys.
back - return to main menu
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5. How to play
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5.1 Game's objective and
rules.
Adventurous
Fatman is the main character of this awesome game. The
objective of the game is quite simple - gather all
crystals in every level. After you gather the last
crystal, you will automatically get access to the next
level. You should remember to avoid encounters with Fang
Monsters. While they may seem nice, personal contact
proves otherwise. Effective methods of fighting the
monsters are digging pits, setting traps (use cages for
that) or just shooting them if you've got no other
alternative. But there are also some hints and tricks that
you should know about (see Bonuses). Fang Monsters are
extremely aggressive and ill-mannered, thus meeting them
does not do any good for Fatman. You can probably guess
the outcome of such an encounter. :-) And if the monsters
caught Fatman, or if he fell into water or just fell from
high above not having much health, or if he fell into his
own trap, well, that means one thing - subtract one life
and start the level over. :-(
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5.2 Level's anatomy.
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5.2.1. What
is level made of?
While playing Fatman's
Adventure, you will find a lot of interesting items. Some
you will find on every level, while others will be rarely
found.
Let's look at some basic elements
Soil, earth, ground, terrain, call it what you want. There
are tree types of it:
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Regular soil. Suitable for digging
pit-traps to catch the monsters or digging tunnels, so
that Fatman can get access to remote areas.
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Rocky terrain. You surely won't be able to
dig it - it's just too tough, and Fatman has only a
shovel, not some piece of heavy machinery.
|
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Frozen soil. It's not only unsuitable for
digging, it slows Fatman down as well.
|
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There is only one type of ladders and
their main function is to save Fatman's butt, when he is
running away from evil monsters.
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Lianas are also very helpful. Tarzan must
have been a remote relative of Fatman, because Fatman is
quite good at it. (Attention!!!). BUT (that's a big one)
while on a ladder or liana, Fatman can not use items.
Naturally, it's not easy to hang on a liana and dig a pit.
:-)
|
 |
Just your good old water - it's same
everywhere. As is the result of falling into it - quick
death and start-over. So be careful.
|
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Save-stone: this object allows you to save
the game in its current state. You won't see it too often,
so you should save your game every time you see one of
these.
|
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Bush - a perfect place to hide from the
monsters.
|
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Teleports. Transports Fatman to the area
where teleport-receiver of the same color is located. They
always come in pairs and can be green, blue or yellow. To
activate teleportation process, you have to press down
while standing on it.
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Elevator. Some move vertically, others
horizontally. Just stand on it and wait while it takes you
where you need to be.
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Artifacts. These are ancient treasures
that were left behind by some unknown civilization. They
are hidden in the ground and can be found either
accidentally or with the help of special bonuses. (See
Bonuses 5.2.4). Every artifact is worth 250 points. Every
game level has 5 hidden artifacts. You will receive 5000
bonus points and extra life if you find all hidden
artifacts.
|
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Crystals. Fatman loves them and can't pass
without picking one up. You get points for gathering
crystals. Red one will bring you 10 points, green one - 20
points, and blue one - 50 points
|
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Rising airstream. Fatman can jump on it
and rise up, just like an air balloon. Cool.
|
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Level exit. Level exit appears only after
you gathered all crystals or if you found special bonus.
Level exit allows you to pass to the next level. To
activate level exit, you have to press down while standing
on it.
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5.2.2
Classification of the monsters.
Fang Monsters: They are
the most horrible and bloodthirsty creatures that live in
our magical forest. Say bye-bye to Fatman, if they catch
him. They will probably eat him raw, without ketchup or
mayonnaise. Are you already afraid?
Blue monsters - stupid and lazy.
Green monsters - these are a bit smarter
and more aggressive.
Red monsters - these are evil geniuses,
fast and very dangerous. Watch out, Fatman!
Nice
creatures, aren't they? :-)
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5.2.3 Items
that Fatman can use.
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Just like any other
hero, Fatman needs special items. That's quite obvious -
it's not easy to fight bunch of hungry Fang Monsters with
your bare hands.
And that is why our main character regularly picks up
helpful items, which somebody has left on every level.
|
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Gun (click "use gun" to shoot).
The default hot key is 1
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2. Cage is more effective than gun,
because the monster does not reappear, but sits trapped.
The default hot key is 2. As Fatman likes to say:
"Less monsters, less problems." :-)
(Attention!!!) Don't get caught into your own trap.
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3. Shovel. Perfect tool for digging
horizontal tunnels to gain access to remote areas. Use it
only for digging regular soil.
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(Attention)
Fatman can not carry over 3 units of the
same item. Every unit can be used only once.
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5.2.4
Bonuses.
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Bonuses allow Fatman to
get special abilities for a period of time. Some bonuses
have time limits, while others are instantaneous. (Please
see Bonuses active time 5.2.5)
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Invisibility. This bonus allows Fatman to
become invisible for a period of time. Cool, dude, just
like in the movies.
|
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Fire Ball. This bonus allows Fatman to
surround himself with fireballs that kill Fang Monsters
when they touch them. Nice bonus, that's for sure. I think
I already smell burnt flesh.
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Rollerblades. This bonus allows Fatman to
move much faster.
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Freeze. All monsters freeze and become
immobile for a period of time. Use this time to gather as
many crystals as you can.
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And these are instantaneous bonuses:
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Binoculars. This item allows Fatman to see
where additional Artifacts are hidden. You see these
hidden places only for a few seconds, to you better
remember, where these artifacts are hidden.
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Lightning. Certain death to all monsters.
They deserve it.
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Key. This bonus gives you access to the
next level, even if you did not gather all the crystals.
But you aren't that lazy, are you?
|
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First aid kit. If Fatman does not feel too
good (the heart in the left corner is not completely red),
first aid kit will add health points.
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Heart - extra life. More lives, more
chances to complete Fatman's exciting adventures.
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5.2.5
Bonuses active time.
As it was stated before,
some bonuses have time limits. When you get one or more
bonuses, you will see an icon appear in the left corner of
the screen. This icon shows bonus(es) that you just got.
As active time runs out, you will see the icon starting to
fade out from the top to the bottom. When the time comes
close to running out, the icon will become completely
colorless and will start blinking and making sounds.

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5.3 Information panels and
their location is shown on the picture.
1. Level panel - shows current level.
2. Point panel - shows how many points you've got.
3. Life panel - shows the total number of lives and
current health condition. Heart that is completely red
indicates that Fatman is in full health. If the heart is
only partially red, it means that Fatman needs to get
First Aid kit.

4. Item bar - this panel shows the quantity of each of
three items (gun, cage, shovel).
If you don't have certain item, it will be shown as grey.
If you do have certain item - in will be shown in full
color.
Active item (the one that is in Fatman's hands) will glow
with white color.

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5.4 Controls.
This section provides the description of
the default controls. If you want to use other keys, you
can reassign controls by using Options\Redefine keys menu
item.
You can open Quick Help during the game by F1 key
These keys control Fatman's movements on every level.
<UpArrow> - Up
<DownArrow> - Down
<Righn Arrow> - Right
<LeftArrow> - Left
You can create pit-trap with this command.
<Space> - Dig the pit-trap.
These keys let you select the item that you would like
to use.
<X> - Select next item. Puts one of the items
(gun, cage or shovel) into Fatman's hands.
<Z> - Use selected item. Allows Fatman to use the
item that is currently in his hands.
These hotkeys allow you to use one of the three items
instatntly.
( without pressing <X> and <Z>):
<1> - Use Gun
<2> - Use Cage
<3> - Use Shovel
(Attention)
If your active item is gun, then pressing <3> will
let you use shovel instantly. Thus, there is no need to
first switch active item (make shovel an active item) in
order to use it.
To jump off the liana in a certain place you the down
arrow button. Use the same button to save the game at a
save stone or to use teleport.
You can adjust music and FX volume during the game.
F4 button - Change the sound track
F5 button - Turn the sound down
F6 button - Turn the sound up
F7 button - Turn the music down
F8 button - Turn the music up
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6. Credits.
| Programming: |
|
Andrew Onofreytchuk
Max Regeda
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| Music: |
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Sergey Nechaeff
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| Sound FX: |
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Konstantin Elgazin
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| Graphics & animation: |
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Yuri Zhuravel
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| Level designer: |
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Basser
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Get
Full version
Full version of the game features
Without any nag screens!
50 exciting levels
5 enchanted themes
6 beautiful sound themes
9 bonus types
3 item types
Cheat codes
Save game state
Tons of fun and addictive gameplay
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